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Sweet workspace
  Play by Play

Sweet workspace

This is my entrie and work in progress for the Adobe Substance 3D stager contest. All of asset provid frome adobe substance 3D stager. I only make the lighting, the set dressing, composition of materials and camera farming. I add some decals made with illustrator.

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Update - 23 Jul 2021

Final renderings



Hard time

It's time to go home

(This is not a finished render. I ran into some problems rendering this scene. The timer stops at 50% and the soft crash. I tried removing some heavy materials, light, asset l but nothing failed. I cleaned my hard drive and I was able to gain quality for this unfinished rendering)

Good night

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Update - 23 Jul 2021

Little story

3 other drafts

I want to tell a story and I want to use differents farming and composition. I use more declas to.

Update - 22 Jul 2021

Second Drafts

Whit this draft I start to want to tell a  story.

I add little furnitures, details and lighting. I don't finish by the light because I need them and there intentions to place and replace some asset. I start to use decal.

Update - 20 Jul 2021

First drafts

I explore lighting, materials and some strange shapes with procedrual parameters.

Update - 1 Jul 2021


I search some shape and I start to build a simple area. Then I add other rooms around the main one to play with the objective and keep a coherent Space. I place the largest elements (big furniture, staircase, mezzanine) and I put materials to help me project myself.


These are my first attempts in 3D stager. I explore the software, discover how I can create a new model by combining the existing one, explore the organizer, the lighting etc...