Update - 18 Jul 2021
So, eventually this journey has come to it's end. Thanks to anyone that followed the thread and especially thanks to Giuseppe Di Stasio for the awesome concept! I had a great time working on this guy! :)
Software I used:
Modeling/Detailing - Maya and ZBrush
Surfacing - Substance Painter
Cloth simulation - Marvelous Designer
Render engine - Marmoset Toolbag
Polycount - 53,909 tris
1 X 4K Texture set + 2 X 2K Texture sets
Thanks for watching!
Update - 16 Jul 2021
WIP04 - Low poly
Low poly model is pretty much done.
Still need to solve the hair connection with the head, but texturing/baking is more urgent at this point 😅
Update - 1 Jul 2021
WIP02 - Polish and Cloth
I made some progress on polishing the the forms:
Also, some progress on the jacket using Marvelous Designer for cloth simulation:
Update - 26 Jun 2021
WIP01 - Blockout
Trying to capture the proportions and vibe of the character. usually one of the most fun parts.
I had the kinda vibes of "Animatrix: Matriculated" and "Aeon Flux" in the back of my mind while sculpting:
Update - 23 Jun 2021
I Really liked this design. Hoping to be able to capture it's vibe.