Update - 18 Jul 2021
Aaand final update just in time !
I wish I could have done better renderings with rim light and depth, but not enough time...
It was fun sculpting this character and I will surely improve her and turn her into lowpoly for texturing and rigging!
Update - 17 Jul 2021
Last update before the final post ! I've finished the whole leg part. Now I will polish all the elements!
Update - 13 Jul 2021
A small update with a few more details. I soon finished sculpting each element, I will only have the legs to do then I could polish the whole sculpting and add some details!
I try to do the hardsurface elements in Zbrush (horns, fingers, helmet...) and go on Maya when it's too complicated (The kind of hexagonal buttons on the left hand, and later some part of the legs)
Update - 7 Jul 2021
I think it should be time to add some updates... I've started adding the helmet 'cause I thought that might be the hardest part since I've never really done Hardsurface. I tried to make a first blocking of clothes and accessories but my mind always wants to finish the piece I started x_x
The hair will be some sort of sci-fi style tube. Or simple dreads ?
Update - 27 Jun 2021
Time to merge the body !
I do not merge the hand and the fingers because the glove will come over later.
I added some details on the face (no ears because she has a helmet). The upper eyelid and the nose need to be improved...
Update - 19 Jun 2021
I chose one of the concept sketches of Princess Barin which catches my eye because of her simple but original look, and her big paws eheh. I tried redrawing it and seeing what the different elements are or reinterpreting some of them (mostly for the hands), and trying out a few colors.