Flash Gordon Contest high resolution model
This is my diary for the Flash Gordon contest
Update - 23 Jun 2021
Hi, here is what I did today, mainly, I worked on the topology of the characters to fix all the problems and I started to retopologize some fabrics step by step. I am also recording my whole process from the beginning, I think I will probably deliver it at the end :)
Update - 22 Jun 2021
Hi, this is a quick update of the topology of the lizard character I worked on today. I still have to fix some issues but the main thing is here. Then I will start the retopoly of cloths and the Uvs (oh NOOOO!)
Update - 16 Jun 2021
Hi everyone, this is my second update of the big lezard character, I just started to work on cloths and change a little bit the proportions. The modeling at this stage is prety rough because I'll detail everything after the retopology in maya. Fun fact, this is my first cg project ever in maya so it's a good way to improve my skills on a new software.
Update - 8 Jun 2021
Hi everyone, it's the first time I participate to this kind of contest after seeing the subject I said to myself why not.
As for the workflow I usually start my sculpts by creating the base in zpshere, just to have a rough idea of the general shape of the character. Then I work on the anatomy and proportions before starting soon the retopology.
The rest is coming soon, stay tuned !!
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