Update - 18 Jul 2021
Here is my finished model, rendered with Keyshot 10 pro for ZBrush. I've added a couple of clay renders from ZBrush to give some support.
Update - 13 Jul 2021
Some changes on the face for a look a bit more realistic and I've modeled the Glasses with ZModeler. I've started with the medium details of the clothes as well.
Update - 11 Jul 2021
I've started to split some shapes into a new subtools. The hard surface parts have been modeled inside ZBrush using ZModeler, except the shoulders where I've been using booleans.
Update - 7 Jun 2021
References and basic blocking.