Rookie Awards 2024 - Open for Entries!
Flash Gordon
Share  
  Play by Play

Flash Gordon

Sam Matthews
by Sam212 on 5 Jun 2021 for Flash Gordon Modeling Contest

I'm very excited to start on this project as i find it has a lot of features that will allow me to explore lots of workflows. I really liked the style of the character as well as the colours used

1 1467 0
Round of applause for our sponsors

Update - 13 Jun 2021

After waking up I decided i didn't like the look of the face from before and so i went back and improved upon it, there are still a few things i think ill end up tweaking on the face though im now going to solely focus on getting the Armour done. (alpha's are from flipped normals skin kit)


Comments (0)

This project doesn't have any comments yet.


Update - 11 Jun 2021

Over the past 2-3-4 days (idk ive lost count haha) ive been working a lot on the face, human faces is something ive always struggled with the most so i found this very challenging, i am still likely to make a few small changes down the road however i think this is good enough for now and will focus on other things such as the mech arm blockout

Ive also been working on the blockouts of the hardsurface elements as well, these still need alot of refinement until im happy to bring in to blender and then further refine/ retopo in there to make it feel even more hardsurface with more clearly defined shapes (as i feel more comfortable doing that in blender than i do sculpting hard surface details in zbrush however doing it this way gives me a good base to work off of) 

I also went back and refined the anatomy as i felt the first base blockout wasnt good enough and didnt represent the characters proportions enough either. However i still feel the character may be too short still so i may make some future proportional adjustments as well as further refinement 


Update - 5 Jun 2021

I was instantly drawn to this concept as i really liked the use of colour's as well as the mix of hard surface Armour and clothing. I thought this would be a great way for me to explore further workflows in marvelous designer as well as hard surface workflows in blender and think ill learn a lot from this and very excited to begin.

This is the base body, I found i struggled with the proportions especially with the legs difficult as this person is very tall and so i found myself constantly making the legs longer. I still have a suspicion that they still might be too short however for now im happy with it. I will probably go back and refine the body's forms (especially the back and arms) though they are going to be covered up so for now im going to focus on blocking in the clothing/Armour. 

This is the base block out for the legs Armour as well as shoes. The plan is to later on bring the hard surface and shoes parts into blender and do a more refined high poly version to make it look more hard surface rather than the blobbyness i tend to struggle with in Zbrush (purely due to my inexperience with the hard surface workflow in Zbrush).