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Flash Gordon Realtime Model
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Flash Gordon Realtime Model

by Axel on 4 Jun 2021 for Flash Gordon Modeling Contest

I analyzed the concept art and tried to find the measurements of the body to more accurately model the character. I then brought it into Zbrush to make a base mesh to work off of using the measurements.

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Update - 18 Jul 2021

The finished product.


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Update - 16 Jul 2021

Textures incoming. Texturing is definitely my weak suit.


Update - 12 Jul 2021

The High Poly and the High rez sculpt finally done


Update - 21 Jun 2021

Finally getting around to working on smaller details and higher polys.


Update - 18 Jun 2021

Improvements to the:
•Hair
•Legs
•Shoes
•Robot Arm


Update - 11 Jun 2021


Update - 7 Jun 2021

Added a little bit of detail everywhere. Slowly getting around to block out and refinery. The pants and it's folds are something that I found especially challenging. I ended up taking extra time to study clothes folds and emulate them on the sculpt as best I could.


Update - 4 Jun 2021