Flash Contest - Lizard Character - High Detailed  Model
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Flash Contest - Lizard Character - High Detailed Model

I decided to go for the Lizard Character to perform a "High Resolution Sculpt". Stage-01: I have started the blocking to se the model needs and to set the mesh loops by using Polygroups. This helps me to avoid future issues when I start subdividing the model.

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Update - 4 Jun 2021

I decided to go for the Lizard Character to perform a "High Resolution Sculpt".

Stage-01: I have started the blocking to se the model needs and to set the mesh loops by using Polygroups. 

                     This helps me to avoid future issues when I start subdividing the model.

Stage-02: I kept playing with the volumes and I started with a second level of SubDivision. 

Once the model looked a bit better, as I was stretching the mesh during the modelling I went for a Zremesher to improve the mesh distribution by using Polypaint, decreasing the number in legs and arms as they will be covered and increasing it in  face and chest.

Stage-03: I start playing with secondary volumes in the face to see if I can get close to the concept without adding high level textures. I need to add more round to the secondary horns and start working with the neck to see the volume transition head-neck-chest.

Stage-04: Now is the turn to decipher the volumes of the chest and belly.


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