In my 3D Bootcamp class for Flinders University/CDW Studios I was task with modeling a realistic scene for SubDiv. I modeled all of these assets in Maya, UV'd them, brought them into Substance Painter to texture them and finally rendered everything in Maya using Arnold.
Wireframe for the leather couch
1 stylized head sculpt and 1 realistic head sculpt, done in Zbrush.
These armor and weapon models were intended for use with the head sculpts in film animation
All the engravings on this battle axe were done by hand in Zbrush using masks and the inflation tool.
I'm am extremely happy with the end result
Sword modeled in Maya, sculpted in Zbrush and Textured in Substance Painter.
The engravings on this sword were also done by hand in Zbrush using the same techniques as the axe above.
Overwatch Croc Character intro animation.
Though this piece doesn't showcase my modeling abilities, it does however show my 3D animation abilities in Maya
It was fun to animate and I really liked how it turned out.
*Model provided by Flinders University/CDW Studios*