Here, I’d like to present a few projects that were done during my last year of study at New3dge concept art school, Paris.
To start with, here is a part of my graduation project, titled the “Sirius Anomaly”. It is a personal IP about a fantastical uncharted location in Mali. The source of inspiration for this project was the truly amazing culture of Dogons.
Based on their myth of creation, Nomo, their alien ancestral Deity came to earth for a visit from his/her (hermaphrodite) residence somewhere in the Sirius constellation. The question for the brief was, ‘what if’ that actually happened.
So then, I have made a little story only as an excuse to design:
“An intense static cyclone was registered by Meteosat-02 on 30 May 1978 over the Bandiagara Escarpment in the vicinity of Dogon country, Mali. No precedent formation mark nor landfall were detected. Its lifespan was estimated from 04:36 UTC to 23:59 UTC on the same day.
This anomaly was not attended to until years later when field research was initiated in October 2017. The cause of that anomaly stayed unidentified. An uncharted “crater” land, however, was discovered. Some evidence shows that they were formed by some external force contrary to other counterparts elsewhere.
There is also a regional belief that an Alien Deity used to live in the area and that has left the earth on the last Sirius A and B alignment. The ancient astrologists estimated that incident to coincide with the appearance of the cyclone anomaly back in 1978…”
and where it all started:
For the graduation project, I’ve worked more on the world-building part up to this point. Although still there are some parts and issues that need to be explored and solved. One of those is the underground location called "Zone X".
Down the road, I will also be working on the character design and keyframe parts.
Here are some early explorations in the project:
Here is another project that was done for a VFX animation project in New3dge. It was a production simulation for us with tight deadlines and supervision of industry ADs.
Brief: a shaman widower is on his way to overcome his grief.
The character, his props, a part of the storyboard (120 frames) with the color key, and a few keyframes were delivered. Here are a few pages of it:
I also had the chance to participate in another project for the Game Art department in New3dge (credits below).
In this one, I had 2 characters to design with this specific brief:A hermaphrodite giant "Lucifer" in a state of decay with holes and rivers of blood.
And the young handsome "St. Michael" with only one broken wing.
Both needed to wear white and golden outfits.
The location of the game is in hell, so some ideas of "damn souls" were also explored.
Those were the major projects that I was involved in during my last year at New3dge. It was quite a ride. Learned a lot and still need to learn loads down the road. To be continued.
Thank you! :)
A big shout out to the people of New3dge, administration, instructors, and teammates. You guys rock!
VFX team on BOREALIS: Antoine Mathieu, Yann Meessen, Solène Juignet, Noëlie Girard, Julien Giard, Julien Tassan
Game art team on Odium : Adrien Lemoine, Thibault Pasquier, Pierre Sébastien, Julien Benyahia, Lucille Fournié, Paul Bellier