Alex Bellotti - 3D Environment Art
This is a collection of environments I have made in the last year at CDW Studios. I graduated last year and was fortunate to get a job at Big Ant Studios working as an environment artist. This entry is a collection of the work I did in the second half of my final year at CDW Studios.
Hangar 04 - UE4 Environment
This environment was created in UE4 from a concept by Jordan Soar. The main focus of this environment was utilising trim sheets, modular pieces and creating an environment for a hero asset prop. I created two main trim sheets and used them to create almost all of my assets. The ship concept was by Simon Scales.
Asset Breakdown
Concept Art
Jordan Soar - Environment
Simon Scales - Spaceship
Ayleid Ruins - UE4 Environment
This environment was created in UE4 from a concept from The Elder Scrolls Online. The main focus of this environment was utilising a sculpted trim sheet, to create modular pieces. This area is a vertical slice of this project, as I want to continue and make other sections of the environment.
Sci Fi City - UE4 Environments
These environments were created and used as virtual backgrounds on the LED panels in the VOID studio. I created these scenes utilising primarily KitBash 3D and Quixel assets.
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