Primal Rush
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Primal Rush

Jack Purdy
by JackPurdy on 1 Jun 2021 for Rookie Awards 2021

A game made as part of a university team project; the game was developed over 12 weeks inside Unity using the HDRP pipeline.

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Primal Rush

Primal Rush is a ground-breaking, story driven ARPG combining brutal, bullet hell styled combat along with rogue like movement. Primal Rush’s gameplay involves exploring the caves, avoiding traps, pulling levers to open gates and fighting enemies, in turn gaining experience points which allow you to upgrade your character’s abilities.

Team Members 

Artists 

Josh Norman – lead artist, character artist 

Adam Deakin – Environment artist, UI artist 

Ross Smith – Environment artist, VFX artist

Jack Purdy – Lighting artist 

Programmers 

Wyatt Howe - Team lead, Programming Lead

Jacob Smith - Programming, Sounds

Portfolio

Wyatt Howe - https://www.linkedin.com/in/wyatt-howe-388870200/

Josh Norman - https://www.artstation.com/josh2993

Adam Deakin - https://www.artstation.com/adamdeakin

Ross Smith - https://www.artstation.com/thisisrosssmith

Jack Purdy - https://www.artstation.com/jackpurdy

Jacob Smith -  https://www.jacobsmith.uk/

Game Trailer

Environment 

Characters 

Colour grading

Other 

Game Download Link 

Below is a link to the build of Primal Rush for you to download and play.

https://drive.google.com/file/d/12xkfS09f_yElUEfwZRL1P3L7Klx_fIfv/view


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