COMPOUND HOUSE
Final project of the expert course in architectural visualization. The objective is to recreate a series of photographs of a real building with hyper realistic results.
COMPOUND HOUSE
The objective of the project is to recreate professional photographs of an existing building, achieving a hyper realistic result.
For this I have used some of the main modeling and rendering tools such as 3ds Max, VRay, Forest Pack, Floor generator and Photoshop.
FINAL IMAGES
PROCESS
1_Info: The first thing I do to undertake an architectural visualization project is to collect as much documentation as possible.
2_Modeling: Then I do the basic modeling of the project with 3ds Max.
3_Cameras: Next I place the cameras of the different views and complete the modeling in each of them.
4_Lighting: At this point I do lighting tests until I get the right one. To bring more realism to the environment I use HDRIs to illuminate the model.
5_Materials: I apply the textures to the materials. To get more realistic textures I compose more complex materials with the Slate Material.
6_Render: I launch the render and configure several Render Elements to help me in the post-production process.
7_Postproduction: Finally, I make photo retouching with Photoshop to improve the final image.
Lighting test - Render / Render - Postproduction
Modeling - Render / Render - Postproduction
Lighting test - Render / Render - Postproduction
Modeling - Render / Render - Postproduction
Lighting test - Render / Render - Postproduction
Modeling - Render / Render - Postproduction
Modeling (Clay) - Modeling / Modeling - Render / Render - Postproduction
Some of the Render Elements used in the post-production process:
VRay Render ID / VRay Extra Tex / VRay Reflection / VRay Refraction / VRay ZDepth
REFERENCES
Real photographs used as reference for project images.
CREDITS
Architectural Visualization: Pedro Egea
Project: Compound House by March Studio (Melbourne)
Software: 3ds Max / Floor Generator / Forest Pack / VRay Render / AutoCad / Photoshop
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