Real Time Environments by Bhavik Heetandra 2021
These are my projects done during my final year at Staffordshire University.
Fortress of Time
This scene is based on a concept art from Prince of Persia Warrior Within.
This was my first attempt at creating an outdoor scene. I really enjoyed using tiling textures and decals.
Responsible for modelling, texturing and lighting. Decal textures are from textures.com and the sky texture is from HDRIHaven.
Original concept art:
Fish Market Stall
This is a scene based on a concept art by Monika Zawistowska.
Responsible for all aspects of the scene. This scene is rendered in unreal engine 4.
Most meshes are mapped to the trim sheets. Used masks in second UV channel to add extra details. Tent fabric was simulated in Marvelous and low poly was created in 3ds max.
Sack was simulated in ZBrush. Low poly in 3ds max. Baked and textured in painter.
Wood textures are from textures.com and texture ninja.
Original Concept art by Monika Zawistowska:
Chained Cipher
This scene was inspired by a concept art by Anton Fedotov.
Responsible for all aspects of the scene.
Concept art by Anton Fedotov:
SpacePod
I wondered what a hotel room would look like in space, so I decided to explore this idea, and this is what I made. Responsible for all aspects of the scene.
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