I want to start by saying that I hope this year is treating you all, at least, better than the last one. And also apologize in advance since you won't see a lot of process work due to a data loss I experienced recently...
Anyway, let's get to it, I hope you guys like it.
Let's start with the entry for this year’s Ubisoft NEXT challenge. It mainly consists of a docking bay in a middle of a ring made out of electric clouds. I imgained that could be a source of energy; it would spin around collecting some of that electricity used to power the facility.
Following, a world building project: Redesign of the Hell Boy IP; Hell Boy in Meiji Japan.
Below, you can see Ideation and exploration for the main character; armors, "demon form", etc.
Some other iterations for the fist alongside a couple of frames from the teaser (under development...).
Hover Vehicles: since porcelain was a material introduced in some NPCs, I thought I'd be a fun Idea to expand that throughout the world. I also took a lot of inspiration from beetles and crustaceans (quite a thing in Japan)
And finally, ended up playing a bit with Movie posters (still under development). I did experiment with graphic design as you can see from the vehicle renders above...
One of many creature concepts from this 2020, a "pocketed" amphibian. The Idea of this particular project, was to learn some texturing techniques.
Some storyboards for a car commercial. Fun thing, out of the ordinary...
I have also been trying to implement new workflows, programs, learn photobashing techniques, etc.
Learning some basic modelling and texturing. LOTS OF FUN, All in Blender.
Overall, quite a journey. Although these past years have been a crazy rollercoaster, I am happy I managed to learn what I learned and get to where I am today.
Thanks, and a huge toast to everybody who's keeping it up! See you all next year!