Matthew Dismuke - Environment Artist
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Matthew Dismuke - Environment Artist

by matthewdismuke on 7 May 2019 for Rookie Awards 2019

Hello I am Matthew Dismuke, an environment artist that graduates from Champlain College this year. These are the collections of my portfolio pieces that I had made during my time attending Champlain College

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Victorian Street

A environment scene made in UE4 based off of the art work by Vladimir Manyukhin

https://www.artstation.com/artwork/qNG4R.

Special thanks to Joshua Terry https://www.artstation.com/joshuaterrycg, and Justin Superty https://www.artstation.com/jsuperty; both provided great feedback and support throughout the semester.

The environment was made in Unreal Engine 4, the tools used to create the props and textures were Substance Painter/Designer, 3DS Max 2018, and Marmoset toolbag 3 for baking some of the props.


The Station

This 10 week assignment was to choose a piece of concept art, and make a 3D game environment based upon that image, using modularity and tillable textures.

The Original Concept Art is by Ken Fairclough

https://www.artstation.com/artwork/AoN85

Had the privilege of being mentored by Vincent Joyal over the course of the semester, without his knowledge probably wouldn't have been able to create this piece. I'd also like to thank my classmates, for their critiques and suggestions.

The environment was made in Unreal Engine 4, the tools used to create the props and textures were Substance Painter/Designer, 3DS Max 2017, and Marmoset toolbag 3 for baking some of the props.

London Street

For my Advance Seminar project this semester, I chose to create an environment based on Vladimir Manyukhin's concept art London 1543 (

https://www.artstation.com/artwork/egv9Y).

I had the privilege to be mentored by Josuha Terry this semester (https://www.artstation.com/joshuaterrycg), without his expertise, and guidance my scene probably would not have been as successful as it is. Would also like to thank Vincent Joyal (https://www.artstation.com/joyal) for his additional guidance, and suggestions. Also to my fellow class mates who also gave awesome critiques and suggestions.

The environment was made in Unreal Engine 4, the tools used to create the props and textures were Substance Painter/Designer, 3DS Max 2017, and Marmoset toolbag 3 for baking some of the props.


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