"Parallel" a BUas university project - Vehicle Art
A second year project (4 months), in which we had to pitch a concept, research and create a demo of a game based on set criteria.
As a prop/environment artist my task was to create a set of vehicles based on various characteristics such as speed, balance and acceleration. This is my work and I hope you enjoy it!
The purpose of the standard vehicle was to welcome new players to the game. I had to convey that characteristic visually by creating an asset that represented a balance between speed and control.
I created several different playable variations (skins) for the Standard vehicle, using Substance Painter as a main software for the task.
I have applied the same approach to the rest of the vehicles.
The fast vehicle was a small and quick ship that combined speed and maneuver.
I interpreted that trait by creating a smaller and more aggressive looking vehicle with sharp edges and dynamic shapes.
For inspiration I looked into Gundam.
The heavy vehicle is characterized with fast speed and momentum, but is considerably harder to navigate by the pilot.
I decided to make this vehicle bigger than the rest and bulkier to represent the traits of a powerful, but heavy machine.