This environment was modelled and based by a concept art from Maciej Rebisz. I referenced it and transform it into my 3D project to learn Lighting & Compositing in Maya and Fusion. This was modelled in Maya, textured in Substance Painter, rendered in Arnold and composited in Fusion. Overall it was a fun to composite in Fusion.
Another interior project when I was first introduced to Maya during Semester 3. This interior was based on the concept done by Evgeniy Musienko. Modelled in Maya, textured in Krita, rendered in Arnold and composited in Fusion.
AMX Javelin 1971
A Hard Surface Modelling project that I did during my college years. This car was limited to 10000 polycounts to make it lowpoly. This was modelled based on a reference car called AMX Javelin 1971. Textured in Substance Painter and rendered in Arnold.
Tahk - Beneath The Waves (Game Character Art)
This is my first Creature Modeling. This was based on the Beneath The Waves Challenge Art concept by Taran Fiddler. The process were Sculpting in Zbrush, Retopology and unwrapping UV in Maya, Rigging in Maya, Texturing in Substance Painter, Rendering in Arnold and Touching up in Krita. I put my Creature with an environment concept background from Liang Xing to make it look more immersed, emerged and complete with it. Credits to Taran Fiddler and Liang Xing.
Concept Art : Taran Fiddler