Character Design/3d Environment/3d Assets 2020/21

Character Design/3d Environment/3d Assets 2020/21

Aden Manning
by mannia0294 on 1 Jun 2021 for Rookie Awards 2021

Over the past year, I've worked on a wide range of projects to increase my skills. Ranging from 2d to 3d. Attached below you will see my highlights of my exploration, ranging from 2d character concepts to 3d assets and 3d environments. All work is mine.

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Examples of my independent character designs. These were done to progress my artistic ability and my rendering ability.

Ferrari design done for university. First attempt at vehicle drawing/rendering.

Current character design work, 2021. Exploring ideas of demons and angels of the Egyptian culture.

Complete process of the "Demonic Anubis" design.

Complete process of "Demonic Mummy" design.

Female angel design.


Medieval Viking village. Created in blender/maya using the render engine cycles and eeve. Models were created between blender and maya. Mostly maya, then was rendered completed in blender. This was my first 3d environment ive created.

Gothic cathedral interior. Just a vertical slice trying to focus on my 3d modelling skills. This was a personal piece.

This is project is currently in development and is not completed yet. This is my first time using unreal engine 4, substance painter and designer. Wanted to challenge myself and versify my folio. So i decided to undertake a class that im not quite familiar with, which is to construct a stylized environment. This is a huge learning curve for me and has allowed me to grow my skills ever more.

House created for my unreal engine 4 project. Created in blender.

Sci fi hangar currently in development for my next big 3d environment project.

Character Concept work from last year. 2020

Posed Dragon king concept for my project "Dragonborne."

Dragon warrior design, done for "dragonborne."

Mage design done for the project "Dragonborne."

Completed composition "poster shot." for the project "Dragonborne."

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