My portfolio from The Game Assembly

My portfolio from The Game Assembly

by amandawesterdahl on 7 May 2019 for Rookie Awards 2019

This is the portfolio I created in my second year at The Game Assembly. For more information, please visit my portfolio website:

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The general

The purpose of this project was to create a lady general, inspired by The Order 1886. The clothes were simulated in Marvelous Designer, and then sculpted in Zbrush. Lowpoly was made in Maya, textures were made in Substance Designer and Painter. I used detail normal maps for the wool material, leather and silk drape.

25 555 tris, 2k maps.Rendered in Marmoset Toolbag 3.

Study of a hipster backpack, modded for an adventurer character. Sculpted in Zbrush after reference, lowpoly made in Maya. Textures were made in Substance Painter and Designer, rendered in Marmoset Toolbag 3.

6416 tris, 2k textures.

This jacket is my first attempt at Marvelous Designer, which is a program I really like working with. I wanted to create a standalone character piece, and a leather jacket feels like a signature garment. The base was made in Marvelous, then refined in Zbrush. I created the leather material in Substance Designer, and then textured the jacket in Painter. Rendered in Marmoset Toolbag 3.

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