A mech I have designed myself. The whole model uses 2k textures and is modelled using Maya and Zbrush, the texturing is made in substance painter. The character is an old model I made during an assignment.
Ground texture is taken from MegaScans.
For more info as well as 3D viewer please visit my artstation: https://www.artstation.com/artwork/0X63RV
A pilot helmet I made inspired by Gentex HGU-55/P Fixed Wing Helmet and Gentex MBU-20A/P Oxygen Mask.
The helmet and mask have a tris count of 19116 together and the texture resolution for them are 1024x1024.
For more info as well as 3D viewer please visit my artstation: https://www.artstation.com/artwork/4bPXZ2
This is a game ready asset compromised of several different UV maps for the changeable parts. All normal maps have double the resolution of what is stated for the rest of the textures. They work fine with the same resolution but it is far crispier this way. For instance, the whole base rifle is 1024x1024 pixels but the normal map for it is 2048x2048.
For more info as well as 3D viewer please visit my artstation: https://www.artstation.com/artwork/3omq5D