Lighthouse FX Shot
A Lighthouse FX project that was completed while studying in an intensive 12 week course under Rising Sun Pictures in collaboration with the University of South Australia.
Hello, my name is Chandy Kien, a current student doing a Graduate Certificate in Dynamic Effects & Lighting under Rising Sun Pictures with the University of South Australia. For the past 12 weeks I have been studying under Rising Sun Pictures on the use of Industry level programs (Houdini & Nuke) and workflow, and 7 of those weeks was used to produce an original project that we had proposed during the study.
Here is the result of said 7 weeks of working on my orginal project idea. I had produced all the FX in this shot; this includes the rain, mist, ocean, and the foreground/background clouds. Below I will show the process of how this project came together.
Lighthouse Project Breakdown
All the seperate passes.
Here is now where I will break down the process of how the project came into fruition.
After coming up with the idea, and having it approved by the tutors, I went ahead and created the pre-vis for the shot.
Next is where the fun begins, simulations. I started off with building the rain through a particle simulation. It started off with a basic grid, then scattered points along that grid and applied some noise running through it so it would have some variation of density of the rain.
Here I am trying out a different method of running the noise through the points, so that the variance would have smoother transitions.
After many iterations and trial and error, I had a result I was really happy with.
Now for the mist, I used the same iteration based method to create my mist. Being resourceful, using the grid with the noisy points that I used for the rain, I also used to generate the mist with a pyro simulation.
With some more trial and error, I had a result I was also very happy with.
After creating simulations I was quite happy with, I began to comp them all together. Here is one of the first few passes of the project coming all together.
Another comp pass with a new camera move.
And here it is again, the final result of the project. I am very happy with how this turned out, though there are still some things I would like to tweak in the future.
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