3D Hangar Environment and Spaceship Build
This environment and spaceship were created in my 3D Bootcamp class, and was my introduction to UE4. We utilized trim sheets and spent time learning about optimization, as well as learning about the different functions of UE4. Some decals were sourced from Quixel.
Based off of Nick Yap's design, I modeled this robot in Maya, textured in Substance Painter and rendered in Arnold. This was a fun design and a good introduction to mecha.
3D BedroomThis was a fun project for Boot camp. I took one of my friend's bedrooms and modeled it in Maya for rendering in Arnold. Textures were done in Substance Painter. The chalkboard wall presented an awesome challenge and I was pleased with what I learned in the process.
This was an exercise in study and application, and a chance for me to try out some more detailed texturing work. Modeled in Maya, textured in Substance Painter and rendered in Arnold.
3D Environment: Cottage
This was one of my first foray's into utilizing Quixel in UE4, and was primarily an exercise for learning more about UE4. I created and textured (Maya and Substance Painter) the focal piece, the cottage, and sourced the rest from Quixel with the trees from LazerTale.
Creature and Prehistoric Mammal Bust
These busts were done in my 3D Animal Anatomy class, and was based off a variety of prehistoric creatures. They were sculpted in ZBrush and rendered out of ZBrush into Photoshop.
Done for my Boot camp class, we modeled antique binoculars in Maya, before texturing in Substance Painter and rendering in Maya