The Sacred Tree
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The Sacred Tree

by ECardin on 1 Jun 2021 for Rookie Awards 2021

I wanted to focus more on doing a realistic environment, and practice my high to low poly workflow. I used quixel megascans for the vegetation (except for the tree) and some textures. I also created procedural materials for the floor and walls using substance designer. And I modeled the architectural pieces in Maya.

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