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Stylized Characters for Games
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Stylized Characters for Games

Troy Firme
by tfirme on 31 May 2021 for Rookie Awards 2021

The recent artworks I've created in the past year showcasing my stylized game-res characters and props/weapons.

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Death Knight

A project I worked on for my Demo Reel class at Gnomon. 3D game-res character interpretation based on Shuohan Zhou's sketches. I am Responsible for Sculpting/Modeling, baking, retopologizing, texturing, rigging, animating, lighting, rendering and Photoshop comp work. This was an awesome learning experience.

Original Concept by Shuohan Zhou: https://www.artstation.com/artwork/L2EZm0

Ancient Titan

Ancient Titan was a project I worked on during my last Demo Reel term at Gnomon and Paul Gaboury's Advanced Digital Sculpting.

This model was made purely in Zbrush, using Zmodeler and a lot of its features. Used Maya to fix some retoplogy and to UV. Baked maps in Marmoset and Textured in 3D Coat and Substance Painter. Rigging and posing done in Maya and Rendering/Lighting/Material setup was done in Marmoset Toolbag.

This was a fun project and I loved the process of hard surface modeling in Zbrush.

Original Concept by Deiv Calviz, who did an amazing job and gave me some pointers: https://www.artstation.com/artwork/JXmWd

Nightbane Templar 3D

World of Warcraft is my absolute favorite game and the inspiration for me to be in this field. This is the character I've created for Damon Wood's Characters for Games class. Originally it was going to be a mix of hand paint and PBR, however I did not like the original rendition of my character so I decided to start from scratch. I went ahead and decided to tackle a full hand-painted diffuse look since it comes from inspiration of World of Warcraft and Hearthstone prospectively. Responsible for all aspects (modeling/texturing/rigging) all done in 1024 maps.

Original Concept by Luke Mancini from Hearthstone: https://gamepedia.cursecdn.com/hearthstone_gamepedia/5/57/Nightbane_Templar_full.jpg?version=76afb859b359e5f91538b925bd586bb0

Drunken Crossing Guard, Hee-lo and Hee-hi

Decided to turn my original concept of Hee-lo and Hee-hi and make them game res. Originally my final for Jared Krichevsky's Creature modeling and sculpting class at Gnomon. After learning more about Zbrush and the gaming workflow, I decided to change my concept 3d model into a game-res 3d character. I Modeled and sculpted Zbrush. Retopologized and UV'd in Maya, baked in Marmoset, Textured in 3DCoat and Substance Painter. Then went ahead to do a quick rig and pose in Maya, finishing with materials setup, lighting, and rendering in Marmoset Toolbag.

This was a fun project to concept and fully realize in a 3d game res creature. I've always loved this project when I first created it a few months ago, so it was nice to go back and fine tune it and fully complete the project.

Azure Explorer 3D

Did a 5 day challenge where I would spend 1 day modeling, 1 day Retoplogizing and UVing, and then 2-3 days for texturing and rendering. This was a fun exercise to learn more about Hand-painting 1k Textures!

Original Concept by Charlène Le Scanff: https://www.artstation.com/artwork/58xn1W

Beacon of Starlight 3D

A fun hand-painting project that I worked on in my free time.

I wasn't planning on doing this, but after seeing Maeve's concept of this I wanted to tackle the transition into 3D with it as well as practice on my hand painting skills.

Loose sculpting in Zbrush to get general forms/shapes, hard surface/retopology in Maya, base colors in painter, hand painting in 3d coat/photoshop, Rendered in Marmoset Toolbag. (~2500 Tri's, 1024 x 1024 diffuse only map)

ORIGINAL CONCEPT by Maeve B, who is an amazing artist and has some of my favorite concept arts in hand painting; check out their work!

https://www.artstation.com/artwork/xJrB4Y

Champion's Pride Sword 3D


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