Gears Of War fan art remake
This is my first step on environment design like a self learner artist. I remade the iconic first level of Gears of War. The project was fully made by me. Softwares used: Blender 2.9, Substance Painter, Affinity Photo, Sony Vegas Pro, Pure Ref, Quixel Bridge.
Gears Of War fan art remake
This project is special to me because it's my first step on environment design like a self learner artist, I applied some concepts and ideas that I've recolected during a month, talking with high level artists, seeying a bunch of tutorials of quixel environment desing and of course talking with the artist community of different discord servers (Punto blend, CG Lounge, etc). This is the result of a month (Approx.) of fully work,hope you like it.
The project was done in Blender, and rendered in cycles, all textures were made on substance painter, and the compositing was achieved in affinity photo. I tried to keep the dark mood in the composition and most importantly: the feeling that this first level caused on me, when I played the game for the first time, the majestic of the scene combined with the dark feeling that I've experimented, that is mainly that I've tried to achive with this fanmade. In the future I'll migrate the project inside Unreal Engine 5
Planning : First I needed to get references, from real life and from the game ,that was very important to start with the stage of blockout. I used PureRef to keep all my references and have an idea of the materials, cams etc.
1. Modeling: Models are made inside Blender, here also was made the unwrapping, I made only low poly assets, I didn't sculpt anything, to create some damage details in the Pillars assets I used booleans.
2. Unwrapping & texturing: I used Substance painter to create the textures, I created a 2K textures to keep a good performance inside blender.
Composition and finishing touches: I used Affinity Photo to compose the render shots and Quixel megascans to complement the scenes. Glow, Volumetric lights (Light beams), Dust Particles , the sky texture,etc was added when doing compositing.
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