Arbiter FanArt
A Game Ready character created for a University project. Produced in around 6 weeks
Game Ready character based on The Arbiter from Halo 2: Anniversary.
65k Triangles
5 x 2K Texture sets
Above: Posed Mesh in UE4
Above: Game Mesh Wireframe
Above: ZBrush Sculpt
I started by creating the proportions of the character, before moving on to sculpting muscle details. Once I was happy with the muscle placements, I created the undersuit and harness by extracting a mask, adding the hexagon details with NoiseMaker.
To create the armour pieces, I started by blocking out each piece before using a mixture of ZRemesher, ZModeller and QuadDraw in Maya to create the base for the armour, using the blockout as reference.
After creating the base I used Dynamic Sub-Div and Crease to form the armour shapes, before sculpting the patterns over the top.
I then created the game mesh in Maya using QuadDraw, before unwrapping, rigging and skinning in 3DSMax.
All the texturing and baking was done in Substance Painter.
To improve the final piece I intend to re-texture the character, especially the skin, as well as sculpting damage and wear to the armour.
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