A realtime environment made in Unreal Engine. This was my first go with making an environmental piece using Quixel Megascan assets.
Based on a concept by Vincent Lebocey.
I challenged myself to create a real-time environment in less than two weeks of offtime working. Using only baked lighting from a picture reference to create a homey and realistic feel. It was also a first proper time looking into working with Substance Designer for certain materials.
Megascan assets, and assets from the SMART ArchViz Interior Pack 01 by 3D Smart were used.