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Ludwig, The Toy Maker
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Ludwig, The Toy Maker

Jocque Butler
by jocquebutler on 1 Jun 2021 for Rookie Awards 2021

Here is my interpretation of the concept: Ludwig, The Toy Maker by Caroline Gariba: https://www.artstation.com/artwork/dELkJ I created this for my final foundation project for Think Tank Online. Thank you to Mieszko for your advice, feedback, and teachings over the past four months.

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Ludwig, The Toy Maker

I created this for my final foundation project for Think Tank Online. Thank you to Mieszko for your advice, feedback, and teachings over the past four months. Thank you to my fellow students for assisting with random questions and to everyone at Thinktank for providing the opportunity to learn and work on something I am passionate about! Finally thank you Caroline for creating such an inspiring image for me to interpret!

Everything was modelled in Maya, with the low res of Ludwig created in Maya. The high resolution Sculpt of Ludwig was performed in mudbox with displacement maps generated and applied within Maya. The majority of the textures/maps were made in photoshop, while Ludwig was mapped within substance painter. The grooming was created using Xgen. This was a 5 week project where I created a project plan for every day during that period to ensure I stayed on track and didn't have to lose any sleep... overall I was able to stick to the schedule with the exception of some extra time with Xgen. Thank you for taking a look!

Comparison to concept

Final V-Ray render before Photoshop post

Maya scene with wireframe, textures, and Xgen groom

Sculpting in Mudbox

Some example texture work in Substance painter and photoshop


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