The Lighthouse/Cuban Courtyard
These environments were my first time making art in Unreal Engine 4. As part of a Game Environments class I was taking, this art is the product of one semester of constant hard work, learning, and commitment.
Cuban Courtyard
This was a 10-week project as a final for my Game Environments class. I was able to apply so much new learning and research to this project such as creating and using procedural materials, material instances, trim sheets, foliage tools, modular building pieces, and really focusing on defining the outdoor lighting. This Cuban Courtyard was inspired by a concept by Andy Walsh.
The Lighthouse
This environment was part of a five-week project for my environment art class, where we learning the basics of material instances, lighting, and the UE4 workflow.
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