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Valkyrie (Real-Time)

Valkyrie (Real-Time)

Yoav Hoze
by yoavnhoze on 31 May 2021 for Rookie Awards 2021

My mentorship project at Think Tank Training Centre Online. A huge thank you to my mentor Vince Rizzi for helping me through this! 'Valkyrie' is based off of the amazing concept by Jaemin Yoo.

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A total polycount of 103k (with hair). While the hair was done with hair cards, the fur was done using unreal's groom pipeline. Sculpting was done in Zbrush and retopologized in Maya. Textured in Substance painter and Designer, and rendered using Unreal Engine.

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