Mech Soldier

Mech Soldier

by BenjiTran on 31 May 2021 for Rookie Awards 2021

A project to push my hard surface modelling skills. Concept by Aaron de Leon.

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This piece was created for Miguel Ortega's Look Development class at Gnomon. I was responsible for modelling Maya, rendering in V-Ray, Texturing in Mari (with Substance mesh maps) and comping it all back together in Nuke. I still consider this project a work in progress as I would like to model an environment for this character, but I hope you enjoy!

Big thanks to Miguel Ortega and Beau Janzen for their help on this project!

One of the biggest challenges for me was designing a back. Even though you don't really get to see it, I modelled and rigged some pistons so that I can have more flexibility with adjusting the design as well as making sure the limbs could move around with minimal clipping. 

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