Hi everybody! I am Sergio Segura, a Junior 3D Character and Hard surface artist from Marbella, Spain.
In this post I present a summary of my 2021 portfolio. My skills are modeling and sculpting characters, creating environments, vehicles and props. I also have skills in look development and xgen hair creation.
I am a lover of video games and films. A very creative person, constantly learning, responsible and good teamwork. I hope you enjoy my entry!
This is my first 3D cartoon character that I made using the techniques and processes that are used in the film industry. The character is Sergeant Calhoun from the Disney film 'Ralph Breaks the Internet'.
In this project I covered all the stages (Modeling, Sculpture, Texturing, Shading, Blendshapes, Rig, Lighting and Rendering). And I must thank my mentor, Vladimir Minguillo, for all the support received and all the advice to get the best of me in each phase of the project.
This is my first realistic combat vehicle project that I did for a realistic war film at Animum Creativity Advanced school. In this project I did the modeling, sculpting, texturing, lighting and composition of a combat vehicle of the Soviet Union (URRS)
The challenge here was to get as close to concept art as possible and create organic 3D assets. I modeled the whole scene, I did the vegetation, the shading, lighting and also the composition.
This robot project was a huge challenge as I had to transform it into a box, like a robot from the transformer films. 'Botbox' is based on the concept artist by Ben Olson. This robot lives in a spaceship and hides in the shape of a box when it hears someone coming. As for the environment, I decided to make the 'Space Hallway' concept of the artist, Janice Chu.
In this project I did the modeling of the character and the environment and its textures. It was also my first learning of FK rigging and MoCap animation with Mixamo. Also, I added the lights and composition.
In this last project, during my year at Animum Creativity Advanced School, I had to choose an animated scene and do all the development look.
The character models are done by Juan Solís. I did the whole modeling pub environment, I textured it, I did all the shading and xgen hair to the characters. And lastly, I also added the lighting and composition.
Finally, to those of you who are viewing my post, I would like to thank you for all the time you spent. I wish you the best and 'May the hard surface's force be with you'. Thanks for your attention!