Skin concepts and Fanart
I aim to become a character sculptor. These are two of my skin concepts for Video Game characters. Thrill Seeker Lee Sin (fanart of League of Legends Character) Hanzo (fanart of Overwatch Character) Both skin concepts are my own original ideas. But they are designed for characters made by Blizzard and Riot Games.
Fanart for Riot Games League of Legends. Lee sin skin Concept.
10k Tris. diffuse map.
Process:
I sculpted the highpoly in Zbrush. started from a sphere in Zbrush. blocked everything using Dynamesh, refined details. Retopoed and UVed in Maya. Decimated highpoly with keep uvs. Baked the needed maps in substance Painter from the decimated highpoly. Baked lighting in Maya. Merged maps in photoshop using different blending modes. Painted final detail in photoshop.
Skin Concept, Fanart
Hanzo From blizzards Overwatch.
Process:
started from a sphere in Zbrush. blocked everything using Dynamesh, refined details, Posed using transpose master.
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