Ninja Theory Portfolio Entry
A collection of work created during my final year at university.
Ninja Theory Portfolio Submission
Linkedin: https://www.linkedin.com/in/oliver-f-753b88100/
This submission is split into 6 sections. Each section displays a unique project designed to showcase various skillsets and passions relevant to 3D character creation with the goal to prove my ambitions to join such a studio as Ninja Theory. The contents of each section include:
Section 1 - The Stranded Astronaut
This project's aim was to create a Spacesuit, focusing on hard-surface modelling whilst blending it with intricate clothing produced in Marvelous Designer. Resulting in a 1950s retro-inspired spaceman.
Section 2 - The Protest Soldier
The goal here was to faithfully create a 3D character based on someone's 2D concept art. Exploring the creation of a realistic afro using hair cards along with following the full character creation pipeline.
Section 3 - Anatomy of Ageing
Images from the dissertation product. Looking at the anatomy of the face and how it changes due to the process of ageing. Linking it to the character creation process.
Section 4 - Unity Team Project Game
A 4 player cooperative twin-stick shooter set in a sci-fi influenced wild west land. Payloaders is a game created by myself and 5 friends for a university team project module. I was responsible for making 2 out of 4 playable characters, along with the enemy insects and a collection of props.
Team members details can be found on the products page through my profile.
Section 5 - Unreal Engine 4 Team Project Game
Placement year found me and 7 other teammates create a stylised 3D platformer in Unreal Engine 4. I was Responsible for the game's protagonists (Mira & The Wisp), various antagonists (main villain, tech worm, & some enemies), many skins, outsider Viking villagers, and co-developing the enemy AI Behavior Trees.
Team members details can be found on the products page through my profile.
Section 6 - Game Jams
Finishing off with a small showcase of recent game jams I have participated in. From GMTK to Ludum Dare. Characters made for some fun experimental titles made within 72 hours.
1 - The Stranded Astronaut
check out the development journal: https://issuu.com/oliverfayers/docs/the_stranded_astronaut
2 - The Protest Soldier
For full research & development process, check out my journal here: https://issuu.com/oliverfayers/docs/fayers_oliver_researchjournal
Concept Art By Ian Barker: https://www.artstation.com/artwork/mDzzW1
3 -Anatomy of Ageing
4 - Unity Team Project Game
5 - UE4 Team Project Game
6 - Game Jams
GMTK 72 Hour Game Jam 2020
Keycap espionage. I was responsible for all characters.
Submission Page: https://lukedj.itch.io/ctrl-alt-del
Ludum Dare 47
Stop the nuclear meltdown before it's too late. I was responsible for the character and some props.
Submission Page: https://ldjam.com/events/ludum-dare/47/meltdown-countdown
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