ISART DIGITAL, the video game and 3D animation / VFX School. Graduation Video Game
This is a finite runner with one lane, the player builds "rage" through the level by punching enemies on the left or right side of the screen, and use it to increase his speed. The objective is to survive until the end of the level and get the best score and rank you can. The Player can punch and stomp on the ground to defeat his enemies.
We wanted a powerful core experience with Bio-Rage to create a feeling of excitment, of flow for the player. We wanted to create a complete mobile experience that could be released on the market. BioRage has retention mechanics fit for the mobile market. It was also a technical challenge, as it was our first experience in mobile development. As a team this is also a deep dive in what most of the games being released today are. As such, it is a choice to get closer to the actual market.