Game Art Projects
Hello ! I am in my first year of Game Art in New3dge and I have been having a lot of fun experimenting and learning about differents softwares and pipelines, etc. I love Character but my heart goes to Environment. Hope you like my work !
I present some if my projects made in New3dge School in Paris
Based on Tomb Raider's concept. Drone is rigged and animated and textured with trimsheet.
Drone's concept by Tobias Frank
Few props I made for a top down game group project.
I used 3dsmax, Subtance Painter, Zbrush, Marmoset Toolbag, Photoshop and Unreal Engine 4.
Foliage was made by my talented friend, Aglaé Chalaux.
Cryo room. First project made on Unreal Engine. Learned how to use Trimsheet and detail map.
Low poly weapon made with 3dsmaw, Zbrush, Subtance Painter, Marmoset Toolbag, Photoshop and rendered on Unreal Engine 4.
Made only using trimsheets.
OBAWAGA THE SUCCUBUS
Vampire made last year for a Character course. I used 3dsmax, Zbrush, Subtance Painter, Photoshop, Marvelous Designer.
Stylized Low poly character (23 424 tri) Rendered on Unreal Engine 4.