Portal jump | VFX sequence using Unreal & Houdini
One of my favorite projects so far. This projected involved using both Houdini and Unreal and was a good learning opportunity for using Niagara, the Sequencer in Unreal and using / manipulating Maximo animations , SOP deformations and RBDs In Houdini.
Niagara particles breakdown
Broken crystal | Houdini RBDs & Unreal Niagara
Project involving Houdini RBDs, Niagara studies and using blueprints to control and interact Niagara systems. This was a cool project to focus on timing as well.
Vellum chain motion sequence
Project involving Houdini Vellum strings, POP to Niagara & using / combining mixamo animations.
Vellum / chains breakdown
Character setup using Mixamo & KineFX in Houdini
Lucky shot | RBD metal bending & breaking | Unreal sequence