Overrun
Happy to share this project I've been working on during my 2nd semester at Vertex School, taught by Vlad Vanzariuc and Jacob Claussen. The environment is an Interpretation of a concept by Andreas Rocha. This was a very interesting and challenging experience and I got to learn a lot about the game building pipeline.
Happy to share this project I've been working on during my 2nd semester at Vertex School, taught by Vlad Vanzariuc and Jacob Claussen.
The environment is an Interpretation of a concept by Andreas Rocha.
This was a very interesting and challenging experience and I got to learn a lot about the game building pipeline.
I created all the assets in Maya, Zbrush and Houdini and animated in Cinema4D. Texturing was done in Substance painter and Designer. The environment was built inside Unreal engine.
https://vimeo.com/531063235
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