3D Modelling & Texturing
A compilation of the best work from my first 2 years at University.
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Round of applause for our sponsors
This dungeon was one of my first attempts at rendering a 3D environment in Unreal.
Using Maya as my modelling software I was able to completely model my environment before texturing it in Substance Painter.
Next is one of my first full car modelling attempts, this one is a Nissan Silvia. The car was modelled in Maya, textured in substance painter and finally rendered in Arnold.
Next is a wire I created as a game asset and for testing in substance painter.
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