Cyrah's Ascent
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Cyrah's Ascent

Cyrah's Ascent is a third-person combat game with high mobility. Imbued with magical essence, Cyrah must defeat the Laust and avenge her people.

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GAME TRAILER

Cyrah’s Ascent is a 3D ranged action combat game that focuses on giving the player plenty of mobility options and ranged attacks to deal with several different enemies. While containing third-person shooter mechanics, it delivers these through the context of a magical energy rather than traditional ranged weaponry. Players also have access to some other abilities such as a self-heal, a double jump, and a dash. The main character, Cyrah, must utilize these abilities to overcome the chaotic creatures known as the Laust who have destroyed her village. By destroying the source of their power she hopes to restore balance to her world.

GAMEPLAY

BEAUTY SHOTS

KEY ART

CHARACTER DEVELOPMENT | CYRAH

CHARACTER DEVELOPMENT | REAPER

CHARACTER DEVELOPMENT | SPITTER

ENVIRONMENT DEVELOPMENT

VFX DEVELOPMENT

UI DEVELOPMENT

TEAM COFFEE BREAK

Taylor Guy                              Co-Producer
Christopher Pang                Co-Producer
Grant Campbell                   Creative Director

ART

Ashley Rosenbaum            Art Lead, Rigger, Animator, UI Artist              Linkedin | Rookies
Tammy Nguyen                   Art Producer, Prop/Env. Artist                          Linkedin
Trevin Dahl                            Co-Env. Lead, Tech Artist                                    Linkedin | Rookies
Zainab Asgari                       Co-Env. Lead, Texture/Concept Artist            Linkedin | Rookies
Anoop Herur-Raman        VFX Artist                                                                    Linkedin | Rookies
Casca Socea                          Level/Lighting Artist                                              Linkedin | Rookies
Christopher Pang               Rigger, Animator                                                     Linkedin
Hwa Min Jung                      Character/Prop/Concept Artist                         Linkedin | Rookies
Katherine Hoppe                Character/Concept Artist                                    Linkedin

AUDIO

Michelle Mayer                    Audio Lead, Sound Designer                             Linkedin

DESIGN

Matt Longcore                     Design Lead, Level Designer                              Linkedin
Anthony Williams              UR/UX Designer                                                       Linkedin
Grant Campbell                  System Designer                                                     Linkedin

TECH

Bennett Ewanchyna         Tech Lead, VFX/Gameplay Programmer       Linkedin
Amy Stoltz                             Behavior/Gameplay Programmer                   Linkedin
Jason Thiel                            Tools Programmer                                                 Linkedin
Keegan Tompkins              Graphics/Gameplay Programmer                    Linkedin
Taylor Guy                             UI/Graphics/Gameplay Programmer             Linkedin


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