This was the first time I have modeled a car. When at the academy we were offered the challenge of modeling a car, the truth is that I could not question it. I like challenges. A few years ago, on a trip to the United States I had the opportunity to drive a Dodge Challenger SRT Hellcat and I found it impressive, so when I was given the opportunity I started modeling it.
This time I opted for some procedural textures. The whole car is with opaque textures except for the lights and the windows which are made of a transparent material.
The lights also contain a map of normals to make a relief at the same time that they are transparent and that when the light is reflected it can be appreciated.
To make the taillights and headlights, I decided to duplicate the geometry and convert it into a mesh light to perfectly match the shape of the light I wanted. However, the other car lights are an area light, positioned behind a material with a little transparency so that the normal map of the texture are reflected and it seems that the light had a certain relief, like real cars.
Ambient oclusion and wireframe.
Thanks for whatching it.