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Environment Art & Props Works
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Environment Art & Props Works

Raveen Lakshan Pathirana
by rav4 on 29 May 2021 for Rookie Awards 2021

My personal works of 3D environment art and props over the year.

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Medieval Environment - UE4

UE4 project based off this concept https://www.artstation.com/artwork/NxyQgq by Ede László.

Goal was to create the concept in 3D while adding a personal touch with focus around texturing without using major 3rd party sources.

Everything was done by me apart from fog, fire and snow particle effects.

Old Electric Hand Drill

Game ready asset focusing around realistic texturing and hard surface modeling. Project also gave me the opportunity to try out the live boolean method using Zbrush.

1 x 2k texture set with PBR metallic/roughness workflow.

All images are rendered in Marmoset.

UE4 interior project based off this concept https://www.artstation.com/artwork/RYXX4y

The main goals were to focus on storytelling, modularity, and trim sheets. Apart from the decals, which were from Megascans, and a few book cover and all quill textures, which were from Textures.com, everything else was done by me.

SNOWY FOREST

This is the final result of my environment work made inside of UE4 under Ryan Benno's Envioronment Art Mentorship.

The goal of this piece was to learn UE4, aspects such as world aligned blend, vertex painting, detail normals, and even lighting to utimately contrive a compelling environment with a focus around organic creation.

All aspects were done by me expect for a few props, couple plants, and FX. Props were from "Kitbash3D Medieval Market", couple plants from Quixel Megacans and FX from "Infiltrator Demo" by Epic Games.


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