CG Asset (3D Modeling, Texturing, and Look Development) - Maria Cifuentes
The following two works are the culmination of my interest and passion of asset creation. Included are descriptions of each project and a brief introduction about my journey.
With an academic background in architecture, I found a passion on material properties and the effect of lighting. As I made the decision to merge this new found interest of 3D with the life-long attachment to film and TV, I decided to follow the career path of VFX and Animation.
After a few years of CG educational experience, I narrowed down my interest to asset creation, specifically modeling, texturing, and look development. Following are two of my favorite assets I have worked on, which represent my continuous development of an artistic eye and technical skill.
SINGER - Vintage Sewing Machine
This is a CG asset created from real life reference. Completed for the Advanced term of Think Tank Training Centre Online.
I was responsible for all aspects.
Software used: Maya, Mari, Photoshop, Substance Painter, After Effects, Nuke, V-Ray.
Special thanks for the help and feedback from my instructor Raffael Frank and my TTO classmates for all the feedback and encouragement while I was completing this project.
In order to recreate a real-life object, I saved up some money and bought an used Singer Sewing Machine. These are just 4 of the near-hundred reference images I took.
Texture map breakdown
Turn table still images
Wireframe
SENTINEL - Texture & Look Development
I wanted to share this piece I worked on a couple of months ago. Sentinel was my final outcome of Think Tank's advanced texturing class. Following the guided videos by Paul Paulino, I did the UVs, texturing, and look development for this piece.
Software Used: Mari, V-Ray, Substance Painter, Photohop, Nuke.
Model by: David Letondor, provided by Think Tank Training Centre.
Since this asset was not in reference to anything existing in real life, I researched for three types of references:
- Color blocking inspiration (as well as the overall feel of the object)
- Real life materials
- CG inspiration
From these 3 options the most important one was the real life material references.
Turn table geometry and textures sourced from CAVE Academy
Texture map breakdown
In order to have a well-planned out and developed plan for the look development stage, I created wear masks and material isolation masks.
Wear masks
Material isolation masks
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