Concept art 2020/21
Some of the concept I've done during this year at New3dge
Guerilla
Here is a work I did during Danar Warya's course at New3dge about interior design and Blender fundamentals for modeling and texturing. I also used a bunch of assets from Megascan, Sketchfab and more.
Curse
This is a project I did during Max Schiller's class about Keyframes, the goal was to create a bunch of images depicting a small sequence of events. I only used few assets and limited myself to a day on each keyframe to be as efficient as possible.
Farmhouse
This project was done during the class of Etienne Hebinger, the goal was to create a building with a function set in an historic time period of my choice. I made the 3D base in VR using Gravity sketch, set it in Blender and then painted it in Photoshop, giving it an overcast daylight to simulate an occlusion. Then, with a hue and saturation layer, I changed the mood of the scene to different period of the day .
Charadesign
Here is the result of my work done during a character design class set by Lucile Meunier, the goal was to reinterpret 5 characters from an existing universe, here, I took the universe from Mad Max : Fury road and imaginated what it would look like if it was set during WW1.
For the design, I took a lot of inspiration from both the shape langage from the work of Madao, and the render style of Moby Franck.
Grounded Sci-fi environment design
For this work I had to design a rooftop and a restaurant set in a near futur cyberpunk world during a class with Jad Saber, I did the 3D base on Blender and used the freestyle render option to get some basic line art that I reworked later on photoshop.
Here is an evironment design created during a 1 week course on Octane Render given by Aurelien Fournier.
Some studies
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