Graduation project based in the space opera novel "Consider Phlebas". Other projects done for VFX and GA class. Lukarhnn team(VFX): Jade Hiot,Damien Giry, Guillaume Devilers, Jean Avisse and Fadia Hamam Odium team (GA): Adrien Lemoine, Thibault Pasquier, Pierre Sébastien, Julien Benyahia, Lucille Fournié, Paul Bellier
"Phlebas" is a personal project inspired by the seventh chapter of the book "Consider Phlebas" by Iain M. Banks, a space opera novel.
The story of this chapter develops in the capital of a space orbital. "Vavatch".
This city is pleasure oriented and it was built for that purpose.
An illegal game of cards will be hosted in the capital. A game for the rich mentally disturbed to fulfill their needs.
Establishing shot of the space hosting the event
Keyframe depicting the game of cards
Shot from the balconies in the VIP Zones
The idea was trying to imagine how a film adaptation in the 80's, when the book was written, would look like. Following that, I thought art deco would be a perfect match. It is classical but yet it looks modern. Also, it is rich and elegant, just like the place was described in the book.
This forbidden game has a few embellishments to make it more attractive.
Similar to poker, but every card will affect the emotions of the players and also, real lives will be at stake
Final design for the table.
Final look for some props related with the game. Mixing retro look with art deco
Early ideation for the Emotion field generator, at first, the idea was to create this "emotion field" by pheromones being released after a chemical reaction.
Also some quick photobash/painting trying to define the look of the retro tech mixed with art deco and seeing how it could fit in the end. Those were very helpful and effective.
Concepts done for Game Art 2 class Project. Saint Michel descends from heaven to hell and we will follow him through this journey to finish Lucifer.
Church interior design
Salt desert with the blood trail leading to the Pandemonium gate and fallen angel sourrounded with dead souls. The real challenge for this part was coming up with different ideas to keep the player interested during the desert part. Defining the look for the blood trail was also one of the key things.
Pandemonium gate concept
Early exploration of how the salt would attach to the architecture and also the formations it would make mixed with the dead souls.
Concepts done for the VFX class. The story takes place during the 20's in London.
Keyframes to figure out lighting and mood
Other concepts done for different classes at NEW3DGE school.