Final renders and close up
Rendered in V-Ray for Maya
Grooming made in XGen
Lighting setup: key light with an high res HDRI, fill light on the right side and a back light to enhance the silhouette.
Left image: displacement map + diffuse
Right image: displacement map + specular + glossiness
Displacement map for the head is in 8k, other displacements and textures are in 4k.
UV mapping made in Maya
Some screenshots of my ZBrush scene, work in progress. These are versions 00, 02, 04, 06, 08.
ZBrush sculpt final version. At the end I split the model in two scenes so it wasn't too heavy.
Skin shading and texturing work in progress
XGen previs and displacement test in Maya