Woodlands : Silva and The Spirit Forest
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Woodlands : Silva and The Spirit Forest

Marie-Christine Loyer
by mcloyer on 1 Jun 2021 for Rookie Awards 2021

Woodlands is a Video Game created as a final project by a team of talented students completing their Bachelor's degree at NAD-UQAC (Montréal, QC).

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WOODLANDS

Silva and the Spirit Forest

Silva, a young witch, must brew a powerful potion to save her mother's life after a failed incantation cursed her and caused her to fall ill. Armed with her knowledge of the flora and fauna around her as well as her mother's spell book, she must venture into the mysterious forest to locate ingredients to craft the Life Elixir that will save her mother.

Woodlands is a stylized, open world exploration game made for all audiences by a group of passionate students studying at NAD-UQAC. (Montréal, QC). You can view the trailer for 'Woodlands: Silva and the Spirit Forest' below and download the full version of the game from the following link:

https://tinyurl.com/7b2455sx

PRODUCTION

The pre-production of Woodlands was done remotely during the fall semester of 2020 and the main production of the game was completed during the winter semester of 2021. It was presented as a final graduation project and we are now proud to submit it to the 2021 Rookie Awards.

The project was made in Unreal Engine 4 with the help of industry standard softwares, such as Autodesk Maya & 3DS Max, ZBrush, Speedtree and Substance Designer & Painter.

TEAM MEMBERS

Cédrik Leblanc: Texture Artist, Environment Artist

David Desautels: Technical Artist, Programmer

Jin Fan Zhou: Concept Artist, Environment Artist, Animation

Kemmy Tran: Level Artist, Environment Artist, Character Artist

Lydia Vignogna: 2D Artist, Concept Artist, UI Artist

Marie-Christine Loyer: Environment Artist

Morgan Alonso: Rigger

Mylène Simard: Game Designer, Environment Artist

Vivanne Mackenzie: Character Artist

The team would also like to thank Alexis Morin for his precious help and feedback, as well as all the teachers and mentors from NAD-UQAC.

Beauty shots of the game taken by Marie-Christine Loyer

GAME DESIGN

Woodlands: Silva and the Spirit Forest had many ideas that needed to be reworked and scaled down for the clarity of the game loop and to improve player experience. You can find excerpts of the Game Design Document created by Mylène Simard below, or you can download the full document from this link:

https://tinyurl.com/spj2cuyx

The Game Design of Woodlands was made by Mylène Simard.

PRODUCTION HIGHLIGHTS

Every asset present in Woodlands is original work created by the hardworking students of the team. Here are some individual highlights:

UI elements made by Lydia Vignogna

https://www.artstation.com/lupomortale

Assets and modular bridge modeled and textured by Kemmy Tran

https://www.artstation.com/kemmyt

Assets modeled and textured by Jin Fan Zhou

https://www.artstation.com/filialehoo

Assets and Bug Ingredients modeled and textured by Mylène Simard

https://simardmylene.wixsite.com/simardmylene

Interior assets and modular book clusters modeled and textured

by Marie-Christine Loyer

https://www.artstation.com/laminajones


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