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Space Marine
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Space Marine

Edgar Arturo Dominguez
by arturolum on 26 May 2021 for Rookie Awards 2021

Space marine Sculpted and modelled as part of my course at the Vertex School from zero to hero. Concept art created by William 巴特尔 Bao adapted from https://www.artstation.com/artwork/Qr65Wl

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Hi, my name is Edgar and today I would like to share my experience at the Vertex School as a former 3DCharacter Artist, in the Game Artist Bootcamp.

The main work was done in Zbrush.

I have started with the blocking out, which I really think is the most important part of the process because you can define proportions and forms.

I've found kinda challenge to developing the jetpack because wasn't design at all. But as an artist is something that I have to learn to deal with.

Once done the sculpting process. Is time to create suitable Low Poly ready to bake maps and Textures

I have a lot of fun working on this project and also I'm ready for the next material to work with.


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