Myles Urry - 3D Art Assets and Enviroment
I am a First-year Game Art student studying at the University for the Creative Arts in Farnham. This is my first time using any kind of 3D molding program or even a computer to create any digital art. Please enjoy some of my stronger pieces that I have been able to produced through my 26 weeks on the course.
We were tasked in our 4th week to make a Tree Scene in Maya and had to use real-world images to texture the trees. The leaves are made from Tagas Files of leaves I found.
Week 9 was our first character assignment. We were tasked to make a wild west-themed ant to be used in a low poly (1,500 polys) mobile game. This is Oliver, the Gambling ant. They would be the NPC that you would talk to in the store. The more money you spent with him the more his abdomen would expand. Made in Maya and textured in Photoshop.
This was the Term 2 Project. The original brief was “conflict environment” and I ended up with this idea of salt. Mine turned into this idea of “Salt in the Wound” as a canyon is a wound in the earth, the salt cubes above are harsh abrasive and painful salt. That is why it is suspended from the chains, they are trying to keep them out and away from the city at the bottom of the canyon as they are in conflict. The village inside the canyon is made from bath salts which is the opposite of pain that you would feel by putting salt in a wound, the pink city is calm and relaxing. But if you notice the statues at the end of each river don’t quite fit in with the aesthetic of the environment (they also have flecks of grey in the stone and are not pure pink). They share a similar design to the salt above and have been placed by the owners of the abrasive salt above to doused anyone who enters with the water to send them into a drugged haze (as that is another way bath salts can be used too). This will mean that they are blissfully unaware of the impending doom looming above them as they have been drugged by bath salt. all Assets made in Maya, Textured Photoshop and Rendered in Unity.